Showing posts with label Fiasco. Show all posts
Showing posts with label Fiasco. Show all posts

Tuesday, March 18, 2014

Monday, February 18, 2013

My Five Step Campaign Creation Process


So, I'm a brand new GM. I never GM'd a long-term campaign at all. It's something I wanted to do for a long time, but I never really got the chance to do. Part of it was a lack of time. And part of it was a lack of confidence. Not about ideas.I always have those. I was more afraid that I couldn't get the characters to interact with the plot that I wanted.  I had always heard that players will inevitably marr the story that the GM wants to tell, so I decided to abandon this idea and work with my gaming group to develop a story that was based off of the characters wanted to make. These were the steps we followed, and I thought it has turned out smashingly well.  

Monday, January 21, 2013

An Inter-Office Fiasco




+Aaron Merhoff+Seth Harris, +Ariana Ramos and I played a fantastically horrible game of Fiasco using the "Business Casual" play set from the new "American Disasters" set.


WARNING: Language, situations, violence, and pornographic use of fast food.

What I love about Fiasco is how it breaks down how movies, TV, and plays tell stories. The scene-sharing and imrovisational aspects lets you explore the characters' relationships. Also, because everyone collaborates on the character/world creation, it takes away the load of game mastering. I've played it a few times, and each time has been full of win.